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WORKS

Remains
Cinematic UE environment focused on material development, with dynamic cloth created in Marvelous Designer

last stop
Exploring environment building through material development and atmospheric lighting in Unreal Engine

Twogather Climb
A 2D cooperative climbing game built around exploration and playful vertical challenges

Vein of Glass
Exploring Material and Lighting in Blender Through 3D Typography Created in InDesign

TOMB RAIDING
A volumetric capture study bringing scanned performances from RealityScan into Unreal Engine as digital characters

Not Cheating
Stylized 2D Unity game built around timing and secrecy


pawstive

Soul's journey
A fashion collection translating inner emotion into wearable forms through experimental construction
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